As a result, players like myself would develop a single self-sustaining mega city that, through the simplicity of the simulation, had schools and police departments on every corner and were min-maxed for maximum populations.
Previous SimCity games had this same problem: players were given the easy ability to level the entire play area – something that’s gone missing from this new game for a variety of believable reasons – and developing grey urban blobs that span from edge to edge. (Ironically, such transport lines wouldn’t exist if the cities weren’t already there, but okay.) As you begin to play, you’ll realize that you’ll merely end up with a bunch of small squares that are loaded to the gills with player-developed cities. Regardless of which region you select, the city slices are spread out and hooked together through existing highway and rail lines to make for a more geographically realistic meta-city. When I wrote about this game as it was unveiled a year ago, I was excited at the idea of native cooperative multiplayer right out of the gate, but I was also pretty skeptical at the idea of the complexity of the simulation reining in city sizes, which is a massive bummer. These regions are pre-fabricated (think: StarCraft maps) with a varying number of city lots and Great Works areas where the plurality of cities can work together to build massive airports, space centers, or even a self-contained city called an arcology. Unlike that game, there are no varying sizes, you get the same square mile that everyone else does. (You’re welcome.) Like SimCity 4, you claim a lot from a region to build your city. I’m going to spare you many of the details that you’ve probably read in every other article. Having waited so long, would we have died to wait another five years for a perfect game? Is this sample of the future worth it? SimCity‘s problem is that it’s still ahead of its time. There’s a reason why many contemporary journalists reflect so fondly on the twenty year-old SimCity 2000: it’s the last game in the franchise that brought new ideas to the table and pulled them off successfully. It was crude-looking, but it was a very exciting promise at best, one that would take Maxis another fifteen years to fulfill. In 1998, a screenshot of a fully 3D SimCity game leaked out, featuring individual Sims driving in individual cars while bank robbers got into gunfights with the police. NOTE: This review originally ran on March 7th, but to reflect the stabilization of Maxis’s servers, the review and score have been updated.
Once you plop down an Expo Center, your money issues are over.